![]() Kill a unit with a single shot (used for scenario testing - applies to the AI as well unless turned off or the AI is disabled)įroBodine wrote:So, where might we find the cheat code list please, in case we are tempted to use them? Hotkeys ![]() Turns the UI display off or back on again (#videomode on means the UI display is off, and vice versa) Unlocks all purchased DLC scenarios for individual play, even if preceding missions in the campaign are not yet completed #gimmeall (works with the game's main menu screen in view may take a few seconds to complete) Unlocks the gorgeous commander Lieutenant Lena, who is not just eye candy (adds 100 shock capability to her assigned unit) With a unit in focus, adjust its strength to value X with a maximum of 20 (adjusted after current turn ends) X extra turns (added after current turn ends) + or - X income per turn (applies to all human-controlled factions) + or - X resources (applies to all human-controlled factions) +500 resources (applies to all human-controlled factions) Enter hashtag (#) followed by the cheat code. ![]() We'll find out soon enough if it reaches its potential after it ships on April 26th.Press Shift + c to open the cheat code console. However, it passes the initial test of looking like a great title on the surface. After all, these observations are based on unfinished code, and crucial things like troop AI and CPU managerial skill still need to be tested. It's far too early to give Imperial Glory a definite thumbs-up. The game looks very deep with tons of options and a lot of detail, so it's a bit unnerving that the preview build's tutorial is extremely brief - just barely going over the basics of how to play. ![]() Hopefully, one day one of these hybrid games will incorporate the turn-based portion into multiplayer. Multiplayer is included, but just like the Total War games, this is "battle multiplayer" only. I hope more will ship with the retail version. The preview build contained Waterloo, Friedland, Austerlitz, Salamanca, and The Pyramids - not a huge range of battles. Aside from the grand campaign you also have the option to play one-off historical battles. Crew effectiveness also plays a part when you decide to board a ship a weak crew will get whipped by veteran sea dogs. You have to judge the wind to get your guns in line, and you also get the usual choice of cannon shot from chain, grape, and cannonball. Sea battles lack the color of the field battles, but they can be equally as engaging. Another thing that helps separate Imperial Glory is the fact that naval battles are part of the package: you actually get to control ships rather than just have the computer automate the outcome. Again, this build isn't final, so that might still get ironed out.įusiliers open fire on a house. There is great detail in the units, but their movement can look a bit jerky at times. The units themselves also look good - maybe not as good as Rome: Total War, but definitely good enough. Wisps of smoke litter the battlefield after cannons and muskets fire. Battles look great with the colorful uniforms of the period clashing with the dirty terrain of a mud-covered field. This is extremely helpful when planning your attack or defense. (Unless they have cannons!) You are also presented with your objectives prior to the battle in a nice panoramic view of the entire battlefield. Houses, for instance, may be entered by a company of soldiers, providing them cover and a great position to fire on enemy units. Certain defensive positions may be used as shelter, making them much more difficult for an attacker to capture. The only early complaint is that the camera doesn't feel as tight as it should be it can be hard to place it precisely where you want it. The game allows you to form infantry boxes to defend against cavalry charges as well as different firing formations to make total use of your muskets and cannon. The real-time battles of Imperial Glory feel very similar to the Total War games, only with the bright, colorful uniforms of the Napoleonic era rather than Roman Gladiators or Medieval Knights.
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